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#21 Mark Petri

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Posted 25 February 2019 - 09:36 AM

The big thing I don't like about that method Joe, is that the texture orientation is not realistic. With a SketchUp model I can control the direction of grain and texture on each face if I want. And, show joinery (if needed). But, for a quick and simple representation the 3D polygon method certainly works.


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#22 Joseph Smith

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Posted 26 February 2019 - 03:38 PM

Here is the truss beam symbol creation used again.  Mark is right, you don't have control over the wood grain direction.

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#23 Allen McDonnell

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Posted 26 February 2019 - 05:18 PM

Joe knows....3D Polygon.



#24 Tim Stockton

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Posted 27 February 2019 - 09:32 AM

Mark - using Joe's method, think of a normal timber truss, I actually break the truss into individual pieces and create solids.  Each solid then is assigned a different texture.  Now the grain orientation works well as the truss is built in SP just like a real truss, with different individual components.  For most of my renderings, I export the model and use Lumion - there is a lot more control over the textures there and faster and better results.


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#25 Mark Petri

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Posted 27 February 2019 - 11:20 AM

Tim,

 

Do you have all your textures set up at different angles? I find it still does not play well as the textures in SP will typically only orient in the XY or Z axis, unless on certain parts where it knows to follow the orientation (which is very limited). Also, the level of work to get a detail of the joinery can be way more work depending on what you are going for. So, for me, using SketchUp is just faster and more accurate. We all have our ways of accomplishing things, which is one of the best parts of this forum. We can learn different ways of getting results we want. I am always learning something from you all.


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#26 Tim Stockton

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Posted 27 February 2019 - 02:38 PM

Hi Mark - you are right, there are a lot of ways to accomplish things and it is fun to see how others do it.  I do have textures setup for different angles, so I just have to select the right one for each component.  I suppose that if I were better at Sketchup I might choose to create them there too...



#27 Mark Petri

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Posted 27 February 2019 - 05:58 PM

Looks like we are in good luck with the 2020 release - won't have to worry about textures soon...

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#28 Joseph Smith

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Posted 28 February 2019 - 02:35 PM

So guessing each solid with grain pattern change needs to have a separate solid callout for this to work properly.


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#29 Allen McDonnell

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Posted 28 February 2019 - 02:46 PM

I think you are correct...we will know soon.



#30 Mark Petri

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Posted 28 February 2019 - 05:55 PM

It appears you can change direction of a texture on just one wall, so I wonder if you can do the same with 1 solid surface. It could be they have two wall definitions in their example model, but it would be great if we can select each separate surface no matter what material it is linked to and adjust the angle and offsets. If you haven't seen yet, they are also implementing an offset tool for textures so we can finally line them up! That is a huge thing as we all have dealt with goofy alignment of textures on our models. Lots of good upgrades showing up in 2020. Hoping there are a few more than I read through last night, but very glad to see what they've done so far.


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#31 Keith Almond

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Posted 28 February 2019 - 08:41 PM

... If you haven't seen yet, they are also implementing an offset tool for textures so we can finally line them up! ...

 

Not only that, but apparently textures in co-planar walls AUTOMATICALLY line up, so the only usage for offset of textures would be to align a particular point on the texture itself https://softplan.com/?page_id=5425

 

And NO join lines when textures are co-planar. https://softplan.com/?page_id=5477

 

For anyone who hasn't checked it out the new 2020 features are all listed on the Softplan site here ... https://softplan.com/?page_id=5329


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#32 Paul James

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Posted 28 February 2019 - 09:48 PM

Quick testing rotating textures- it changes all instances on the model- maybe I'm doing something wrong? Aligning the textures across wall is great though.



#33 Allen McDonnell

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Posted 01 March 2019 - 04:00 PM

Thanks for the features link Keith...



#34 Bryan Smith

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Posted 02 March 2019 - 02:47 PM

I use Lumion 6 to render images and movies.  Path to Lumion.  Softplan 3d export Sketch up 2017, Sketch up export 3d to .dae file. Import to Lumion.  5 sec render photo. Movies 2 minute movie at 30 frames 1080. 1 1/2 hours. 

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#35 Allen McDonnell

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Posted 02 March 2019 - 04:16 PM

Thanks for the info Bryan.  Im putting together a new system now.  Does lumion use the cpu or gpu to render?  Im considering evga 2080ti ftw3 and threadripper 2990wx or 2950x.    Any info to help aid the decision is appreciated.

 

Looking at Lumion prices make me cringe.  Pro $3423, 9 $1711.  You suppose i can get by with 9?


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