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Trim Messed Up

trim openings doors windows 3d rendering

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#1 MARK PETRI

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Posted 16 August 2017 - 03:06 PM

Does anyone else have a problem with trim not showing correctly in 3D when you have an opening that is part way between floor levels in elevation? I have had this issue and reported it to tech a few updates back. It still seems to be a problem for me. Wondering if anybody else has found the same?

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#2 Martin Livingston

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Posted 16 August 2017 - 03:10 PM

I haven't had any issues with that. Was the upper door supposed to match the lower door? Are the both the same opening definition or separate objects?


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#3 MARK PETRI

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Posted 16 August 2017 - 03:15 PM

I put two doors in the exact same place and exact same specifications. I am showing both to show the contrast in trim in that picture, but turned of extraction on one door. They said it was a known issue when placing openings that are between floors. Thought it may have been fixed by now.


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#4 Martin Livingston

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Posted 17 August 2017 - 05:25 PM

I just took a closer look and saw the joint line in the wall panels. I draw the walls the way the framer will put it together on site which means the wall would be framed from the floor/landing servicing the door to the next floor.


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#5 MARK PETRI

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Posted 18 August 2017 - 09:56 PM

Yeah, I would do that, but all the lines get so messy. If we could make siding line up better and tile from a specific elevation I would offset walls to be more realistic.


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Also tagged with one or more of these keywords: trim, openings, doors, windows, 3d, rendering

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